Everyone already talks about it; sometimes, it is even annoying. Why then did I write my first blog on social media? But, when I imagine how many times during a day something about social networks is found in the speech of a young person, my calculations undoubtedly end up being lower, especially due to the psychological importance that the phenomenon of social networks hides. When we are maturing, we create our identity, the image that says who I am, how I am, how others see me, my friends, my family, where I belong, and where I don’t. Social media, especially Facebook, allows teens to create their ideal self-perception. On their profile, they post what they want others to know about them. They want to show themselves, be seen, and captivate others’ attention, not be hidden.
Teens present themselves on Facebook in different ways: they upload photos, videos, things they like, they identify with different groups. They present themselves as they want to be seen in their social environment. At the same time, Facebook is a criterion of popularity; Who has how many friends? Who gave me how many “likes”? What comment did they write to me? If I have enough of these answers, my social environment perceives me as a popular, successful, and interesting person. Adolescents create their self-perception, especially based on what others think of them. When they are popular on Facebook and have positive feedback on the things they teach others, they feel better, have more joy, and are more satisfied. What’s going on, If I get more negative feedback than positive? Does that interfere with my self-perception? This is the main reason why teens spend so much time on Facebook. Your profile has to be the best possible so that more “likes” and positive responses get there (especially if we talk about the teenagers). Little by little as one is becoming more mature, this need for the ideal profile disappears, and the profiles of adolescents (16 years and over) on social networks become more real. They are more like the reality that continues in the virtual world.